![]() ![]() For example, the Crossguard stance with the Kylo Ren-esque lightsaber is plodding but powerful and the Blaster style adds in a mix of ranged blasting and melee swordplay. Protagonist Cal Kestis has access to a few more lightsaber types that all have their own stats, strengths, and weaknesses. The combat is the ultimate example of Survivor‘s inability to meaningfully improve. Star Wars Jedi: Survivor does expand upon Fallen Order‘s base by adding more open spaces and a bigger suite of companions, but also stumbles in many of the same ways and fails to be the significantly better second entry it deserves to be. Respawn Entertainment’s Titanfall was a similarly solid idea that was able to flourish with its impeccable sequel. It was a well-paced action title and far cry from the other Star Wars games at the time that also left plenty of room for improvement. ![]() Electronic Arts’ tragic mishandling of the Star Wars license did at least result in one thoroughly great game: Star Wars Jedi: Fallen Order. ![]()
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